世界のAR&VRチップ市場インサイト・予測(~2027)

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◆英語タイトル:Global AR and VR Chips Market Insights and Forecast to 2027
◆商品コード:QY21AUG1891
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◆発行日:2021年8月(※2024年版があります。お問い合わせください。)
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本調査レポートはAR&VRチップの世界市場の現状について調査・分析し、2027年までの市場を予測しました。AR&VRチップの世界市場概要、メーカー別の競争状況と市場シェア、種類別市場規模(ヘッドマウントディスプレイ、ジェスチャ追跡デバイス、プロジェクター&ディスプレイウォール、ヘッドアップディスプレイ、ハンドヘルドデバイス、その他)、用途別市場規模(ゲーム、エンターテインメント&メディア、航空宇宙&防衛、ヘルスケア&医療、その他)、主要地域別市場規模(北米・アメリカ、ヨーロッパ、アジア・日本・中国・インド、中南米、中東・アフリカ)、関連企業の情報、バリューチェーン・販売チャネル、市場動向などを収録しています。

・AR&VRチップの世界市場概要
・メーカー別の競争状況、市場シェア
・AR&VRチップの種類別市場規模:ヘッドマウントディスプレイ、ジェスチャ追跡デバイス、プロジェクター&ディスプレイウォール、ヘッドアップディスプレイ、ハンドヘルドデバイス、その他
・AR&VRチップの用途別市場規模:ゲーム、エンターテインメント&メディア、航空宇宙&防衛、ヘルスケア&医療、その他
・北米のAR&VRチップ市場規模2016-2027:種類別、用途別、国別(アメリカ、カナダ)
・ヨーロッパのAR&VRチップ市場規模2016-2027:種類別、用途別、国別(ドイツ、フランス、イギリス)
・アジアのAR&VRチップ市場規模2016-2027:種類別、用途別、国別(日本、中国、インド、韓国)
・中南米のAR&VRチップ市場規模2016-2027:種類別、用途別、国別(メキシコ、ブラジル)
・中東・アフリカのAR&VRチップ市場規模2016-2027:種類別、用途別、国別(トルコ、サウジアラビア)
・企業情報:Mediatek Inc、NVIDIA Corporation、Qualcomm Technologies Inc、Advanced Microdevices Inc、Imagination Technologies Limited、Intel Corporation、Huawei Technologies、Spectra 7、IBM Corporation、Samsung Electronics
・AR&VRチップのバリューチェーン・販売チャネル分析
・AR&VRチップの世界市場動向
【レポートの概要】

The AR (Augmented Reality) and VR (Virtual Reality) chips market was valued as US$ 2.5 Bn in 2020, owing to the increasing demand for AR and VR chips in gaming vertical. The adoption of AR and VR chips is growing due to an increase in the usage of mobile-based headsets, which are feasible and can be used without any cables attached to the PC.

Market Analysis and Insights: Global AR and VR Chips Market
The global AR and VR Chips market is valued at US$ XX million in 2020. The market size will reach US$ XX million by the end of 2027, growing at a CAGR of XX% during 2021-2027.

Global AR and VR Chips Scope and Segment
AR and VR Chips market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global AR and VR Chips market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on production capacity, revenue and forecast by Type and by Application for the period 2016-2027.

Segment by Type
Head Mounted Display
Gesture Tracking Device
Projector & Display Wall
Head Up Display
Handheld Device
Others

Segment by Application
Gaming
Entertainment and Media
Aerospace and Defense
Healthcare and Medical
Others

By Company
Mediatek Inc
NVIDIA Corporation
Qualcomm Technologies Inc
Advanced Microdevices Inc
Imagination Technologies Limited
Intel Corporation
Huawei Technologies
Spectra 7
IBM Corporation
Samsung Electronics

Production by Region
North America
Europe
China
Japan
South Korea

Consumption by Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Colombia
Middle East & Africa
Turkey
Saudi Arabia
UAE

【レポートの目次】

1 Study Coverage
1.1 AR and VR Chips Product Introduction
1.2 Market by Type
1.2.1 Global AR and VR Chips Market Size Growth Rate by Type
1.2.2 Head Mounted Display
1.2.3 Gesture Tracking Device
1.2.4 Projector & Display Wall
1.2.5 Head Up Display
1.2.6 Handheld Device
1.2.7 Others
1.3 Market by Application
1.3.1 Global AR and VR Chips Market Size Growth Rate by Application
1.3.2 Gaming
1.3.3 Entertainment and Media
1.3.4 Aerospace and Defense
1.3.5 Healthcare and Medical
1.3.6 Others
1.4 Study Objectives
1.5 Years Considered

2 Global AR and VR Chips Production
2.1 Global AR and VR Chips Production Capacity (2016-2027)
2.2 Global AR and VR Chips Production by Region: 2016 VS 2021 VS 2027
2.3 Global AR and VR Chips Production by Region
2.3.1 Global AR and VR Chips Historic Production by Region (2016-2021)
2.3.2 Global AR and VR Chips Forecasted Production by Region (2022-2027)
2.4 North America
2.5 Europe
2.6 China
2.7 Japan
2.8 South Korea

3 Global AR and VR Chips Sales in Volume & Value Estimates and Forecasts
3.1 Global AR and VR Chips Sales Estimates and Forecasts 2016-2027
3.2 Global AR and VR Chips Revenue Estimates and Forecasts 2016-2027
3.3 Global AR and VR Chips Revenue by Region: 2016 VS 2021 VS 2027
3.4 Global Top AR and VR Chips Regions by Sales
3.4.1 Global Top AR and VR Chips Regions by Sales (2016-2021)
3.4.2 Global Top AR and VR Chips Regions by Sales (2022-2027)
3.5 Global Top AR and VR Chips Regions by Revenue
3.5.1 Global Top AR and VR Chips Regions by Revenue (2016-2021)
3.5.2 Global Top AR and VR Chips Regions by Revenue (2022-2027)
3.6 North America
3.7 Europe
3.8 Asia-Pacific
3.9 Latin America
3.10 Middle East & Africa

4 Competition by Manufactures
4.1 Global AR and VR Chips Production Capacity by Manufacturers
4.2 Global AR and VR Chips Sales by Manufacturers
4.2.1 Global Top AR and VR Chips Manufacturers by Sales (2016-2021)
4.2.2 Global Top AR and VR Chips Manufacturers Market Share by Sales (2016-2021)
4.2.3 Global Top 10 and Top 5 Companies by AR and VR Chips Sales in 2020
4.3 Global AR and VR Chips Revenue by Manufacturers
4.3.1 Global Top AR and VR Chips Manufacturers by Revenue (2016-2021)
4.3.2 Global Top AR and VR Chips Manufacturers Market Share by Revenue (2016-2021)
4.3.3 Global Top 10 and Top 5 Companies by AR and VR Chips Revenue in 2020
4.4 Global AR and VR Chips Sales Price by Manufacturers
4.5 Analysis of Competitive Landscape
4.5.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
4.5.2 Global AR and VR Chips Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.5.3 Global AR and VR Chips Manufacturers Geographical Distribution
4.6 Mergers & Acquisitions, Expansion Plans

5 Market Size by Type
5.1 Global AR and VR Chips Sales by Type
5.1.1 Global AR and VR Chips Historical Sales by Type (2016-2021)
5.1.2 Global AR and VR Chips Forecasted Sales by Type (2022-2027)
5.1.3 Global AR and VR Chips Sales Market Share by Type (2016-2027)
5.2 Global AR and VR Chips Revenue by Type
5.2.1 Global AR and VR Chips Historical Revenue by Type (2016-2021)
5.2.2 Global AR and VR Chips Forecasted Revenue by Type (2022-2027)
5.2.3 Global AR and VR Chips Revenue Market Share by Type (2016-2027)
5.3 Global AR and VR Chips Price by Type
5.3.1 Global AR and VR Chips Price by Type (2016-2021)
5.3.2 Global AR and VR Chips Price Forecast by Type (2022-2027)

6 Market Size by Application
6.1 Global AR and VR Chips Sales by Application
6.1.1 Global AR and VR Chips Historical Sales by Application (2016-2021)
6.1.2 Global AR and VR Chips Forecasted Sales by Application (2022-2027)
6.1.3 Global AR and VR Chips Sales Market Share by Application (2016-2027)
6.2 Global AR and VR Chips Revenue by Application
6.2.1 Global AR and VR Chips Historical Revenue by Application (2016-2021)
6.2.2 Global AR and VR Chips Forecasted Revenue by Application (2022-2027)
6.2.3 Global AR and VR Chips Revenue Market Share by Application (2016-2027)
6.3 Global AR and VR Chips Price by Application
6.3.1 Global AR and VR Chips Price by Application (2016-2021)
6.3.2 Global AR and VR Chips Price Forecast by Application (2022-2027)

7 North America
7.1 North America AR and VR Chips Market Size by Type
7.1.1 North America AR and VR Chips Sales by Type (2016-2027)
7.1.2 North America AR and VR Chips Revenue by Type (2016-2027)
7.2 North America AR and VR Chips Market Size by Application
7.2.1 North America AR and VR Chips Sales by Application (2016-2027)
7.2.2 North America AR and VR Chips Revenue by Application (2016-2027)
7.3 North America AR and VR Chips Sales by Country
7.3.1 North America AR and VR Chips Sales by Country (2016-2027)
7.3.2 North America AR and VR Chips Revenue by Country (2016-2027)
7.3.3 United States
7.3.4 Canada

8 Europe
8.1 Europe AR and VR Chips Market Size by Type
8.1.1 Europe AR and VR Chips Sales by Type (2016-2027)
8.1.2 Europe AR and VR Chips Revenue by Type (2016-2027)
8.2 Europe AR and VR Chips Market Size by Application
8.2.1 Europe AR and VR Chips Sales by Application (2016-2027)
8.2.2 Europe AR and VR Chips Revenue by Application (2016-2027)
8.3 Europe AR and VR Chips Sales by Country
8.3.1 Europe AR and VR Chips Sales by Country (2016-2027)
8.3.2 Europe AR and VR Chips Revenue by Country (2016-2027)
8.3.3 Germany
8.3.4 France
8.3.5 U.K.
8.3.6 Italy
8.3.7 Russia

9 Asia Pacific
9.1 Asia Pacific AR and VR Chips Market Size by Type
9.1.1 Asia Pacific AR and VR Chips Sales by Type (2016-2027)
9.1.2 Asia Pacific AR and VR Chips Revenue by Type (2016-2027)
9.2 Asia Pacific AR and VR Chips Market Size by Application
9.2.1 Asia Pacific AR and VR Chips Sales by Application (2016-2027)
9.2.2 Asia Pacific AR and VR Chips Revenue by Application (2016-2027)
9.3 Asia Pacific AR and VR Chips Sales by Region
9.3.1 Asia Pacific AR and VR Chips Sales by Region (2016-2027)
9.3.2 Asia Pacific AR and VR Chips Revenue by Region (2016-2027)
9.3.3 China
9.3.4 Japan
9.3.5 South Korea
9.3.6 India
9.3.7 Australia
9.3.8 Taiwan
9.3.9 Indonesia
9.3.10 Thailand
9.3.11 Malaysia

10 Latin America
10.1 Latin America AR and VR Chips Market Size by Type
10.1.1 Latin America AR and VR Chips Sales by Type (2016-2027)
10.1.2 Latin America AR and VR Chips Revenue by Type (2016-2027)
10.2 Latin America AR and VR Chips Market Size by Application
10.2.1 Latin America AR and VR Chips Sales by Application (2016-2027)
10.2.2 Latin America AR and VR Chips Revenue by Application (2016-2027)
10.3 Latin America AR and VR Chips Sales by Country
10.3.1 Latin America AR and VR Chips Sales by Country (2016-2027)
10.3.2 Latin America AR and VR Chips Revenue by Country (2016-2027)
10.3.3 Mexico
10.3.4 Brazil
10.3.5 Argentina
10.3.6 Colombia

11 Middle East and Africa
11.1 Middle East and Africa AR and VR Chips Market Size by Type
11.1.1 Middle East and Africa AR and VR Chips Sales by Type (2016-2027)
11.1.2 Middle East and Africa AR and VR Chips Revenue by Type (2016-2027)
11.2 Middle East and Africa AR and VR Chips Market Size by Application
11.2.1 Middle East and Africa AR and VR Chips Sales by Application (2016-2027)
11.2.2 Middle East and Africa AR and VR Chips Revenue by Application (2016-2027)
11.3 Middle East and Africa AR and VR Chips Sales by Country
11.3.1 Middle East and Africa AR and VR Chips Sales by Country (2016-2027)
11.3.2 Middle East and Africa AR and VR Chips Revenue by Country (2016-2027)
11.3.3 Turkey
11.3.4 Saudi Arabia
11.3.5 UAE

12 Corporate Profiles
12.1 Mediatek Inc
12.1.1 Mediatek Inc Corporation Information
12.1.2 Mediatek Inc Overview
12.1.3 Mediatek Inc AR and VR Chips Sales, Price, Revenue and Gross Margin (2016-2021)
12.1.4 Mediatek Inc AR and VR Chips Product Description
12.1.5 Mediatek Inc Recent Developments
12.2 NVIDIA Corporation
12.2.1 NVIDIA Corporation Corporation Information
12.2.2 NVIDIA Corporation Overview
12.2.3 NVIDIA Corporation AR and VR Chips Sales, Price, Revenue and Gross Margin (2016-2021)
12.2.4 NVIDIA Corporation AR and VR Chips Product Description
12.2.5 NVIDIA Corporation Recent Developments
12.3 Qualcomm Technologies Inc
12.3.1 Qualcomm Technologies Inc Corporation Information
12.3.2 Qualcomm Technologies Inc Overview
12.3.3 Qualcomm Technologies Inc AR and VR Chips Sales, Price, Revenue and Gross Margin (2016-2021)
12.3.4 Qualcomm Technologies Inc AR and VR Chips Product Description
12.3.5 Qualcomm Technologies Inc Recent Developments
12.4 Advanced Microdevices Inc
12.4.1 Advanced Microdevices Inc Corporation Information
12.4.2 Advanced Microdevices Inc Overview
12.4.3 Advanced Microdevices Inc AR and VR Chips Sales, Price, Revenue and Gross Margin (2016-2021)
12.4.4 Advanced Microdevices Inc AR and VR Chips Product Description
12.4.5 Advanced Microdevices Inc Recent Developments
12.5 Imagination Technologies Limited
12.5.1 Imagination Technologies Limited Corporation Information
12.5.2 Imagination Technologies Limited Overview
12.5.3 Imagination Technologies Limited AR and VR Chips Sales, Price, Revenue and Gross Margin (2016-2021)
12.5.4 Imagination Technologies Limited AR and VR Chips Product Description
12.5.5 Imagination Technologies Limited Recent Developments
12.6 Intel Corporation
12.6.1 Intel Corporation Corporation Information
12.6.2 Intel Corporation Overview
12.6.3 Intel Corporation AR and VR Chips Sales, Price, Revenue and Gross Margin (2016-2021)
12.6.4 Intel Corporation AR and VR Chips Product Description
12.6.5 Intel Corporation Recent Developments
12.7 Huawei Technologies
12.7.1 Huawei Technologies Corporation Information
12.7.2 Huawei Technologies Overview
12.7.3 Huawei Technologies AR and VR Chips Sales, Price, Revenue and Gross Margin (2016-2021)
12.7.4 Huawei Technologies AR and VR Chips Product Description
12.7.5 Huawei Technologies Recent Developments
12.8 Spectra 7
12.8.1 Spectra 7 Corporation Information
12.8.2 Spectra 7 Overview
12.8.3 Spectra 7 AR and VR Chips Sales, Price, Revenue and Gross Margin (2016-2021)
12.8.4 Spectra 7 AR and VR Chips Product Description
12.8.5 Spectra 7 Recent Developments
12.9 IBM Corporation
12.9.1 IBM Corporation Corporation Information
12.9.2 IBM Corporation Overview
12.9.3 IBM Corporation AR and VR Chips Sales, Price, Revenue and Gross Margin (2016-2021)
12.9.4 IBM Corporation AR and VR Chips Product Description
12.9.5 IBM Corporation Recent Developments
12.10 Samsung Electronics
12.10.1 Samsung Electronics Corporation Information
12.10.2 Samsung Electronics Overview
12.10.3 Samsung Electronics AR and VR Chips Sales, Price, Revenue and Gross Margin (2016-2021)
12.10.4 Samsung Electronics AR and VR Chips Product Description
12.10.5 Samsung Electronics Recent Developments

13 Industry Chain and Sales Channels Analysis
13.1 AR and VR Chips Industry Chain Analysis
13.2 AR and VR Chips Key Raw Materials
13.2.1 Key Raw Materials
13.2.2 Raw Materials Key Suppliers
13.3 AR and VR Chips Production Mode & Process
13.4 AR and VR Chips Sales and Marketing
13.4.1 AR and VR Chips Sales Channels
13.4.2 AR and VR Chips Distributors
13.5 AR and VR Chips Customers

14 Market Drivers, Opportunities, Challenges and Risks Factors Analysis
14.1 AR and VR Chips Industry Trends
14.2 AR and VR Chips Market Drivers
14.3 AR and VR Chips Market Challenges
14.4 AR and VR Chips Market Restraints

15 Key Finding in The Global AR and VR Chips Study
16 Appendix
16.1 Research Methodology
16.1.1 Methodology/Research Approach
16.1.2 Data Source
16.2 Author Details
16.3 Disclaimer

...

【掲載企業】

Mediatek Inc、NVIDIA Corporation、Qualcomm Technologies Inc、Advanced Microdevices Inc、Imagination Technologies Limited、Intel Corporation、Huawei Technologies、Spectra 7、IBM Corporation、Samsung Electronics

【免責事項】
https://www.globalresearch.jp/disclaimer

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