観光におけるバーチャルリアリティの世界市場:規模・現状・予測2019-2025

QYResearchが発行した調査報告書(QYR20FB10634)
◆英語タイトル:Global Virtual Reality in Tourism Market Size, Status and Forecast 2019-2025
◆商品コード:QYR20FB10634
◆発行会社(リサーチ会社):QYResearch
◆発行日:2019年12月17日(※2024年版があります。お問い合わせください。)
◆ページ数:96
◆レポート形式:英語 / PDF
◆納品方法:Eメール(受注後3営業日)
◆調査対象地域:グローバル
◆産業分野:サービス・ソフト
◆販売価格オプション(消費税別)
Single User(1名様閲覧用)USD3,900 ⇒換算¥577,200見積依頼/購入/質問フォーム
Multi User(5名様閲覧用)USD5,850 ⇒換算¥865,800見積依頼/購入/質問フォーム
Enterprise License(同一法人内共有可)USD7,800 ⇒換算¥1,154,400見積依頼/購入/質問フォーム
販売価格オプションの説明はこちらでご利用ガイドはこちらでご確認いただけます。
※お支払金額は「換算金額(日本円)+消費税+配送料(Eメール納品は無料)」です。
※本体価格が¥30,000未満のレポートにつきましては、ハンドリングチャージ¥5,000が別途かかります。
※Eメールによる納品の場合、通常ご注文当日〜2日以内に納品致します。
※レポート納品後、納品日+5日以内に請求書を発行し、お客様宛に郵送いたしますので、請求書発行日より2ヶ月以内に銀行振込にて支払をお願いします。
※上記の日本語題名はH&Iグローバルリサーチが翻訳したものです。英語版原本には日本語表記はありません。
※為替レートは適宜修正・更新しております。リアルタイム更新ではありません。
※弊社H&Iグローバルリサーチ株式会社はQYResearch社の日本における正規代理店です。同社発行の市場リサーチレポート及びリサーチサービスに関するお問い合わせは弊社までお願い致します。QYResearch社の概要及び新刊レポートはこちらでご確認いただけます。

※当調査レポートでは、観光におけるバーチャルリアリティの世界市場について調査・分析し、観光におけるバーチャルリアリティの世界市場規模、市場動向、主要企業別マーケットシェア、主要地域別市場規模、企業プロフィールなどの情報をまとめました。また、セグメント分析では、種類別(3D、4D、その他)、用途別(旅行代理店、ホテル、観光名所、その他)、地域別(北米、ヨーロッパ、中国、日本国内、東南アジア、インド、中南米)に区分して市場規模を算出しました。


・レポートの概要
・世界の観光におけるバーチャルリアリティ市場動向
・主要企業別マーケットシェア
・観光におけるバーチャルリアリティの種類別市場規模2014-2019
(3D、4D、その他)
・観光におけるバーチャルリアリティの用途別市場規模2014-2019
(旅行代理店、ホテル、観光名所、その他)
・観光におけるバーチャルリアリティの北米市場:主要企業・種類別/用途別市場規模
・観光におけるバーチャルリアリティのヨーロッパ市場:主要企業・種類別/用途別市場規模
・観光におけるバーチャルリアリティの中国市場:主要企業・種類別/用途別市場規模
・観光におけるバーチャルリアリティの日本国内市場:主要企業・種類別/用途別市場規模
・観光におけるバーチャルリアリティの東南アジア市場:主要企業・種類別/用途別市場規模
・観光におけるバーチャルリアリティのインド市場:主要企業・種類別/用途別市場規模
・観光におけるバーチャルリアリティの中南米市場:主要企業・種類別/用途別市場規模
・主要企業のプロフィール
(Oculus、HTC、Samsung、Facebook、Cyber Group、EON Reality、Google、Nokia)
・観光におけるバーチャルリアリティの市場規模予測2019-2025
(種類別、用途別、地域別市場予測)
・アナリストの観点・結論
...
【レポートの概要】

Virtual Reality in Tourism allowed customers to experience the destination whilst inside a “Teleporter station” and allows the customers to smell the ocean when seeing visuals at a beach location or the shaking of the ground when moving through wormholes.In 2018, the global Virtual Reality in Tourism market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

This report focuses on the global Virtual Reality in Tourism status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Virtual Reality in Tourism development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

The key players covered in this study
Oculus
HTC
Samsung
Facebook
Cyber Group
EON Reality
Google
Nokia

Market segment by Type, the product can be split into
3D
4D
Other

Market segment by Application, split into
Travel Agency
Hotel
Tourist Attractions
Other

Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Virtual Reality in Tourism status, future forecast, growth opportunity, key market and key players.
To present the Virtual Reality in Tourism development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Virtual Reality in Tourism are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

【レポートの目次】

Table of Contents

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Virtual Reality in Tourism Market Size Growth Rate by Type (2014-2025)
1.4.2 3D
1.4.3 4D
1.4.4 Other
1.5 Market by Application
1.5.1 Global Virtual Reality in Tourism Market Share by Application (2019-2025)
1.5.2 Travel Agency
1.5.3 Hotel
1.5.4 Tourist Attractions
1.5.5 Other
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 Virtual Reality in Tourism Market Size
2.2 Virtual Reality in Tourism Growth Trends by Regions
2.2.1 Virtual Reality in Tourism Market Size by Regions (2019-2025)
2.2.2 Virtual Reality in Tourism Market Share by Regions (2014-2019)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porter’s Five Forces Analysis

3 Market Share by Key Players
3.1 Virtual Reality in Tourism Market Size by by Players
3.1.1 Global Virtual Reality in Tourism Revenue by by Players (2014-2019)
3.1.2 Global Virtual Reality in Tourism Revenue Market Share by by Players (2014-2019)
3.1.3 Global Virtual Reality in Tourism Market Concentration Ratio (CR5 and HHI)
3.2 Virtual Reality in Tourism Key Players Head office and Area Served
3.3 Key Players Virtual Reality in Tourism Product/Solution/Service
3.4 Date of Enter into Virtual Reality in Tourism Market
3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
4.1 Global Virtual Reality in Tourism Market Size by Type (2014-2019)
4.2 Global Virtual Reality in Tourism Market Size by Application (2014-2019)

5 North America
5.1 North America Virtual Reality in Tourism Market Size (2014-2019)
5.2 Virtual Reality in Tourism Key Players in North America
5.3 North America Virtual Reality in Tourism Market Size by Type
5.4 North America Virtual Reality in Tourism Market Size by Application

6 Europe
6.1 Europe Virtual Reality in Tourism Market Size (2014-2019)
6.2 Virtual Reality in Tourism Key Players in Europe
6.3 Europe Virtual Reality in Tourism Market Size by Type
6.4 Europe Virtual Reality in Tourism Market Size by Application

7 China
7.1 China Virtual Reality in Tourism Market Size (2014-2019)
7.2 Virtual Reality in Tourism Key Players in China
7.3 China Virtual Reality in Tourism Market Size by Type
7.4 China Virtual Reality in Tourism Market Size by Application

8 Japan
8.1 Japan Virtual Reality in Tourism Market Size (2014-2019)
8.2 Virtual Reality in Tourism Key Players in Japan
8.3 Japan Virtual Reality in Tourism Market Size by Type
8.4 Japan Virtual Reality in Tourism Market Size by Application

9 Southeast Asia
9.1 Southeast Asia Virtual Reality in Tourism Market Size (2014-2019)
9.2 Virtual Reality in Tourism Key Players in Southeast Asia
9.3 Southeast Asia Virtual Reality in Tourism Market Size by Type
9.4 Southeast Asia Virtual Reality in Tourism Market Size by Application

10 India
10.1 India Virtual Reality in Tourism Market Size (2014-2019)
10.2 Virtual Reality in Tourism Key Players in India
10.3 India Virtual Reality in Tourism Market Size by Type
10.4 India Virtual Reality in Tourism Market Size by Application

11 Central & South America
11.1 Central & South America Virtual Reality in Tourism Market Size (2014-2019)
11.2 Virtual Reality in Tourism Key Players in Central & South America
11.3 Central & South America Virtual Reality in Tourism Market Size by Type
11.4 Central & South America Virtual Reality in Tourism Market Size by Application

12 International Players Profiles
12.1 Oculus
12.1.1 Oculus Company Details
12.1.2 Company Description and Business Overview
12.1.3 Virtual Reality in Tourism Introduction
12.1.4 Oculus Revenue in Virtual Reality in Tourism Business (2014-2019))
12.1.5 Oculus Recent Development
12.2 HTC
12.2.1 HTC Company Details
12.2.2 Company Description and Business Overview
12.2.3 Virtual Reality in Tourism Introduction
12.2.4 HTC Revenue in Virtual Reality in Tourism Business (2014-2019)
12.2.5 HTC Recent Development
12.3 Samsung
12.3.1 Samsung Company Details
12.3.2 Company Description and Business Overview
12.3.3 Virtual Reality in Tourism Introduction
12.3.4 Samsung Revenue in Virtual Reality in Tourism Business (2014-2019)
12.3.5 Samsung Recent Development
12.4 Facebook
12.4.1 Facebook Company Details
12.4.2 Company Description and Business Overview
12.4.3 Virtual Reality in Tourism Introduction
12.4.4 Facebook Revenue in Virtual Reality in Tourism Business (2014-2019)
12.4.5 Facebook Recent Development
12.5 Cyber Group
12.5.1 Cyber Group Company Details
12.5.2 Company Description and Business Overview
12.5.3 Virtual Reality in Tourism Introduction
12.5.4 Cyber Group Revenue in Virtual Reality in Tourism Business (2014-2019)
12.5.5 Cyber Group Recent Development
12.6 EON Reality
12.6.1 EON Reality Company Details
12.6.2 Company Description and Business Overview
12.6.3 Virtual Reality in Tourism Introduction
12.6.4 EON Reality Revenue in Virtual Reality in Tourism Business (2014-2019)
12.6.5 EON Reality Recent Development
12.7 Google
12.7.1 Google Company Details
12.7.2 Company Description and Business Overview
12.7.3 Virtual Reality in Tourism Introduction
12.7.4 Google Revenue in Virtual Reality in Tourism Business (2014-2019)
12.7.5 Google Recent Development
12.8 Nokia
12.8.1 Nokia Company Details
12.8.2 Company Description and Business Overview
12.8.3 Virtual Reality in Tourism Introduction
12.8.4 Nokia Revenue in Virtual Reality in Tourism Business (2014-2019)
12.8.5 Nokia Recent Development

13 Market Forecast 2019-2025
13.1 Market Size Forecast by Product (2019-2025)
13.2 Market Size Forecast by Application (2019-2025)
13.3 Market Size Forecast by Regions
13.4 North America
13.5 Europe
13.6 China
13.7 Japan
13.8 Southeast Asia
13.9 India
13.10 Central & South America

14 Analyst’s Viewpoints/Conclusions

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
15.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Disclaimer
15.3 Author Details

...

【掲載企業】

Oculus、HTC、Samsung、Facebook、Cyber Group、EON Reality、Google、Nokia

【免責事項】
https://www.globalresearch.jp/disclaimer

★リサーチレポート[ 観光におけるバーチャルリアリティの世界市場:規模・現状・予測2019-2025(Global Virtual Reality in Tourism Market Size, Status and Forecast 2019-2025)]についてメールでお問い合わせはこちらでお願いします。